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An empty residential street at dawn: fog, street lamps still on, lights coming on in the windows
Case No. 0 · Phase 0 · Patient Zero

No one has worked out yet what is happening.

A realistic simulation of the first day of an outbreak, inside Counter-Strike 2. Ordinary people. Ordinary weapons. An ordinary city.

Status
Spread not confirmed
Source
Unknown
Military
Barely present
Day
0
06:14City Hospital No. 3 · 14 bite wounds admitted overnight · cause: domestic incidents07:02Traffic control · queue on the road out of the city · cause not established07:40Radio intercept · “…he is not responding, he just keeps walking… repeat, he is not responding…”08:15Health authority · no cause for concern · checks are running as normal08:55School No. 12 · lessons are going ahead as scheduled09:30Social media · a supermarket video is gaining views · authenticity not confirmed13:05City administration · residents are advised to avoid the central districts

01 / Lore

Day 0

One chapter is open: Phase 0.

The first day of an outbreak in an ordinary city: the internet works, the shops are open, and the news says there is no cause for concern.

You play an ordinary person who left the house that morning and has not yet worked out what is going on.

The story of ordinary people who find themselves at the very beginning of an epidemic nobody understands.

Phase 0. Patient Zero.

A virus of unknown origin has started to spread through the population. People do not understand it yet. The government does not know the scale. There is almost no military presence.

Situation reportDay 0
Internet
Working
Mobile network
Working
Power
On
Shops
Open
Ordinary life
Carrying on
First infected
Already among us

02 / How it plays

Phase 0

Nobody knows when the turn will come. Not even the infected player.

01

Long rounds

A round ends only when one side has won outright — the humans or the infected.

02

Hidden infected

At the start of a round one or more players are already infected. They look like everybody else.

03

Random timing

The infected player gets a message. After a random delay, the turn happens.

04

After a bite

The player slowly loses health. Bandages stop the bleeding; a medkit restores and raises HP. When health runs out, the player turns.

Standard Counter-Strike 2 weapons only, one point of damage for one dollar. Levels 1 to 50 decide what you can buy in the round shop, not what you can pick up: a weapon dropped by another player can be taken at any level.

03 / Game and forum

game · forum

Counter-Strike 2 handles the fighting. The site handles everything else.

In CS2 you
  • fight the infected
  • protect people — or infect them
  • use ordinary weapons
  • scavenge for ammunition
  • earn in-game dollars
  • gain levels
On the site you
  • join a unit
  • run the shared bank and the base
  • take on daily and weekly tasks
  • trade and make deals
  • talk on the forum and in chat
  • leave your name in the history

The two systems never mix. The site does not simulate shooting, HP or rounds — it keeps and grows the meta layer of the world. News from inside the world and updates about the project live in the same places: in the game, in your account and on the forum.

04 / Join in

Open since Day 0

Anyone can leave a mark on the history of the project.

The project is built together with its players. No cash rewards. The reward is becoming part of the project for good.

The best contributors get a status
  • Contributor
  • Moderator
  • Administrator
  • Mapper
  • Voice Actor
  • Lore Writer
  • Partner

Their names stay in the history of the project.

Read more
  • 01

    Voice actors

    We are looking for people to voice the radio chatter. Your recording can stay in the game for good.

  • 02

    Mappers

    Build realistic maps. The best ones go onto the official server, and the author’s name stays on the map page.

  • 03

    Music

    If you write music, you can write it for this project.

  • 04

    Artists

    We need designers for interfaces, icons, posters and logos.

  • 05

    Lore

    Help write the history of the world. The best ideas become official canon.

  • 06

    Testers

    Any player can help balance the game.

  • 07

    Content creators

    Streamers, YouTubers, TikTok authors. We help the best work find an audience.

05 / Community

Telegram · partners · support

A channel, a chat, partners and open books.

The conversation about the project happens in Telegram and on the forum. Streamers and channels under contract get a partner card and a promo code for their viewers; the largest get a server of their own. The project runs on player support: spending is public, and Premium gives no advantage in a fight.

06 / Closed beta

Closed beta · Phase 0

Phase 0 starts with a closed test.

Sign in through Steam and you are on the waitlist. Access opens in waves: your account on the site appears when your turn comes.

Join the closed beta

Through Steam, no password. Your account on the site appears when we open access.

Leave your name in the history of the project