
No one has worked out yet what is happening.
A realistic simulation of the first day of an outbreak, inside Counter-Strike 2. Ordinary people. Ordinary weapons. An ordinary city.
- Status
- Spread not confirmed
- Source
- Unknown
- Military
- Barely present
- Day
- 0
01 / Lore
Day 0One chapter is open: Phase 0.
The first day of an outbreak in an ordinary city: the internet works, the shops are open, and the news says there is no cause for concern.
You play an ordinary person who left the house that morning and has not yet worked out what is going on.
The story of ordinary people who find themselves at the very beginning of an epidemic nobody understands.
Phase 0. Patient Zero.
A virus of unknown origin has started to spread through the population. People do not understand it yet. The government does not know the scale. There is almost no military presence.
- Internet
- Working
- Mobile network
- Working
- Power
- On
- Shops
- Open
- Ordinary life
- Carrying on
- First infected
- Already among us
02 / How it plays
Phase 0Nobody knows when the turn will come. Not even the infected player.
Long rounds
A round ends only when one side has won outright — the humans or the infected.
Hidden infected
At the start of a round one or more players are already infected. They look like everybody else.
Random timing
The infected player gets a message. After a random delay, the turn happens.
After a bite
The player slowly loses health. Bandages stop the bleeding; a medkit restores and raises HP. When health runs out, the player turns.
Standard Counter-Strike 2 weapons only, one point of damage for one dollar. Levels 1 to 50 decide what you can buy in the round shop, not what you can pick up: a weapon dropped by another player can be taken at any level.
03 / Game and forum
game · forumCounter-Strike 2 handles the fighting. The site handles everything else.
- fight the infected
- protect people — or infect them
- use ordinary weapons
- scavenge for ammunition
- earn in-game dollars
- gain levels
- join a unit
- run the shared bank and the base
- take on daily and weekly tasks
- trade and make deals
- talk on the forum and in chat
- leave your name in the history
The two systems never mix. The site does not simulate shooting, HP or rounds — it keeps and grows the meta layer of the world. News from inside the world and updates about the project live in the same places: in the game, in your account and on the forum.
04 / Join in
Open since Day 0Anyone can leave a mark on the history of the project.
The project is built together with its players. No cash rewards. The reward is becoming part of the project for good.
- Contributor
- Moderator
- Administrator
- Mapper
- Voice Actor
- Lore Writer
- Partner
Their names stay in the history of the project.
- 01
Voice actors
We are looking for people to voice the radio chatter. Your recording can stay in the game for good.
- 02
Mappers
Build realistic maps. The best ones go onto the official server, and the author’s name stays on the map page.
- 03
Music
If you write music, you can write it for this project.
- 04
Artists
We need designers for interfaces, icons, posters and logos.
- 05
Lore
Help write the history of the world. The best ideas become official canon.
- 06
Testers
Any player can help balance the game.
- 07
Content creators
Streamers, YouTubers, TikTok authors. We help the best work find an audience.
05 / Community
Telegram · partners · supportA channel, a chat, partners and open books.
The conversation about the project happens in Telegram and on the forum. Streamers and channels under contract get a partner card and a promo code for their viewers; the largest get a server of their own. The project runs on player support: spending is public, and Premium gives no advantage in a fight.
06 / Closed beta
Closed beta · Phase 0Phase 0 starts with a closed test.
Sign in through Steam and you are on the waitlist. Access opens in waves: your account on the site appears when your turn comes.
Through Steam, no password. Your account on the site appears when we open access.