Game mechanics
Long rounds, hidden infected, and a turn whose moment nobody knows. Not even the infected player.
The round
Rounds are long.
A round ends only when the humans or the infected have won outright. There is no timer that saves anyone.
Zombies losing HP over time is what keeps a round from running forever.
Hidden infected
At the start of a round one or more players are already infected. They look like everybody else. They get a message telling them they are infected. After a random delay, the turn happens. Nobody knows when. Not even the infected player.
- 00:00The round begins. One or more players are already infected.
- MessageThe infected player finds out. Nobody else does.
- ??:??A random delay. Nobody knows how long.
- The turnThe active phase of the infection begins. The shop closes.
After a bite
- The player is infected.
- They start slowly losing health.
- Every further hit speeds up the bleeding.
- The player can try to reach somewhere safe.
- Bandages stop the bleeding. A medkit restores and raises HP.Way out: the player stays human
- When health runs out, the player becomes a zombie.Way out: the player joins the infected
Melee for the infected
Zombies use the ordinary CS2 knife mechanics. There is nothing new to learn.
The first infected
The strongest of the infected.
- aMore health
- bLess knockback from bullets
- cA stronger jump with a cooldown
- dRegains health after infecting people
- eStarts losing health fast if it infects nobody for a long time
- fOnce it infects someone, that loss slows down sharply
A zombie cannot chase people forever with nothing to show for it. It has to hunt.
Weapons
Standard Counter-Strike 2 weapons only.
No custom guns. No new models. Players can find extra ammunition around the map.
The economy
1 point of damage = $1
Standard CS2 dollars, no new currencies. The more damage you do to the infected, the more money you get. In-game dollars cannot be bought with real money — not $5,000, not a weapon, not a level.
Before the active phase of the infection the shop is open almost anywhere: open it, buy what your level allows. Once the infection starts the shop is gone. After that it is only what you managed to buy or find.
- “Have we still got weapons?”
- “I have 14 rounds left.”
- “You cannot buy anything now.”
Levelling
One global levelling system. Phase 0 is its opening stretch.
Phase 0 uses only the opening stretch. The ceiling is Level 50. Every level has its own reward: weapons, from the Glock-18 at the first to the M249 at the fiftieth, with medical supplies, coins and site mechanics in between. The shop limit grows through in-game dollars; character models are bought with tokens, which come from three correct coin flips in a row.
A level decides what you can buy, not what you can pick up. A newcomer can pick up even a very powerful weapon dropped by another player. That is where the unexpected stories come from.
Levelling in detail
One levelling systemHow EXP adds up
EXP is awarded by the game. The site only shows your level and how far the next one is.
100 EXP for the second level, and each one after that costs 20 more. A cell shows the total EXP needed from zero.
What unlocks
Level 1 → Level 50- Level 1start
1
P2000BatteryEquipment - Level 2100 EXP
1
USP-SForum: start threadsSite - Level 3220 EXP
1BandagesMedicalIdeas: vote and suggestSite - Level 4360 EXP
1
Nova - Level 5520 EXP
2
Five-SeveNContests: take partSite - Level 6700 EXP
1MedkitMedicalProfile: mottoSite - Level 7900 EXP
1
P250 - Level 81 120 EXP
1
Sawed-OffUnit: officerSite - Level 91 360 EXP
1
Flashbang - Level 101 620 EXP
3
R8 RevolverUnit: dealsSite - Level 111 900 EXP
1
Glock-18 - Level 122 200 EXP
1
Smoke Grenade - Level 132 520 EXP
1
Tec-9 - Level 142 860 EXP
1
Desert Eagle - Level 153 220 EXP
2
Decoy Grenade - Level 163 600 EXP
1
SSG 08 - Level 174 000 EXP
1
MAG-7 - Level 184 420 EXP
1
HE Grenade - Level 194 860 EXP
1
Dual Berettas - Level 205 320 EXP
3
CZ75-Auto - Level 215 800 EXP
1
Molotov - Level 226 300 EXP
1
MP5-SD - Level 236 820 EXP
1
UMP-45 - Level 247 360 EXP
1
Incendiary Grenade - Level 257 920 EXP
2
MP7 - Level 268 500 EXP
1
MAC-10 - Level 279 100 EXP
1$18,000 limit - Level 289 720 EXP
1
MP9 - Level 2910 360 EXP
1
XM1014 - Level 3011 020 EXP
3$21,000 limit - Level 3111 700 EXP
1
Galil AR - Level 3212 400 EXP
1
FAMAS - Level 3313 120 EXP
1$24,000 limit - Level 3413 860 EXP
1
SG 553 - Level 3514 620 EXP
2
AUG - Level 3615 400 EXP
1$28,000 limit - Level 3716 200 EXP
1
G3SG1 - Level 3817 020 EXP
1
M4A1-S - Level 3917 860 EXP
1$32,000 limit - Level 4018 720 EXP
3
AK-47 - Level 4119 600 EXP
1
M4A4 - Level 4220 500 EXP
1$38,000 limit - Level 4321 420 EXP
1
SCAR-20 - Level 4422 360 EXP
1
PP-Bizon - Level 4523 320 EXP
2$44,000 limit - Level 4624 300 EXP
1
P90 - Level 4725 300 EXP
1
AWP - Level 4826 320 EXP
1$50,000 limit - Level 4927 360 EXP
1
Negev - Level 5028 420 EXP
10
M249Phase 0 ceiling
Standard CS2 weapons only, ordered by damage and by how far they knock the infected back, with the last one at the ceiling. Levels without a weapon give grenades, medical supplies, a higher shop limit or a site mechanic. There is a coin at every level: multiples of five give two, multiples of ten give three, and the ceiling gives ten. Hover a coin to see what it is for.
Only once the level has unlocked it.
Any weapon dropped by another player. At any level.
A newcomer can pick up even a very powerful weapon. That is where the unexpected stories come from.
Levels, in-game dollars, weapons, any advantage in a fight.
Maps
Places you will recogniseMaps as realistic as we can make them. No laboratories, no bunkers.
The number of players decides the scale of the map.
- Up to 10 playersVillages, farms, motels, petrol stations, small settlements
- Up to 30 playersSchools, supermarkets, hospitals, shopping centres
- More than 30 playersWhole city districts
Weather
Every round picks a time of day and weather at random. The same petrol station in fog and at sunset is two different stories.
- Fog
- Rain
- Thunderstorm
- Sunset
- Dawn
- Night
- Midday
The first maps will appear here.
The best entries in the Map Making challenge go onto the official server. The author’s name stays on the map page for good.
Map Making challenge